Showing posts with label book of beasts. Show all posts
Showing posts with label book of beasts. Show all posts

Friday, July 21, 2017

Unicorns


Arthur Rackham
 
A symbol of royalty, the unicorn is universally recognized. It is a creature of enigma, beauty, and magnificence. Many house crests bear the likeness of a unicorn. It is said that there is only one and that he is the king of Greywood, while others say there are many but only one king sire, or that it is a great mare, a favored shape of the fey queen, it is said– many things.

Unicorns are magic given substance. Sometimes they appear as a horse with a single horn rising from its head; sometimes they are blinding flash of light, and others a deep shadow. Their appearance alters depending on its environment, what’s transpired there, and what past emotions resonate in the fabric of a place.

A glimpse of one is enough to drive a person mad. The good folk tell sad tales about people that have seen one and been broken. The fey are of course unaffected, but they notice the change in us. When a mortal sees a unicorn, they see their entire lives from beginning to end. They see their happiest and saddest moments, most traumatic and memorable. When the vision leaves them, we cannot possibly remember all the moments of our lives, but the memory of death stays with us. The vision of our fate is unavoidable and almost always very near as if proximity to the unicorn has burned away years of life.

There is only one known way to change your fate, kill the unicorn, but how to find one? How to hunt it? No one knows and few have tried. An old story of the vanished king Godric of Storgeard tells of a stag hunt, where he chanced upon a unicorn. Having glimpsed it, he knew his fate, but being strong hearted and stubborn Godric left with a hunting party. This story has many endings, and in all, he never returns. Many say he died, but one says he succeeded and that he still lives, even five hundred years later he walks the forest as an empty, hollowed out creature.

Killing a unicorn rips the fabric of reality, essentially removing its killer from the tapestry of existence and time. The killer becomes immortal, non-dead. The mortal can no longer sleep. He no longer bleeds when stabbed and does not die when chopped into many pieces. Age does not touch him, but he does not heal either. Spells that would mend his body do not work. He can only be fixed. A lost arm can be reattached with a sewing needle and it remains usable. In fact, even unattached he can still control it. What’s more, he sees things in variable states. The emotions of creatures, their shadow selves, past events– all play out before him if he concentrates too long on one thing. It becomes difficult to discern reality from his visions, but the visions can also reveal to him hidden places and mysteries.

When enough time passes he may wish to die. Burns will not heal. Wounds will ever gape without the aid of thread. To die his body must be incinerated, in other words completely destroyed. A spell or violent fire may cleanse him of materiality but every bit of him must be destroyed (damage must exceed his Life total).

Like all magical creatures, a unicorn’s body parts have special properties. Its horn can be used like a wand (all spells cast with it are cast as cantrips). Its hair can be used to produce the most beautiful sounding instrument (song-based spells and abilities are cast without having to spend Power). Its hooves can be ground into powder and added to a potion to make it permanent. Its blood can be used to strengthen an enchantment. And consuming its eyes grants foresight, causing one to permanently glimpse into the future or past at random.

Truth (M): In the presence of a unicorn undead are driven mad. They act as if confused for the remainder of the day. Mindless undead lose animation completely and incorporeal undead fade out of existence. Mortal creatures glimpse the entirety of their lives (as described above). Mindless constructs gain the seed of sentience. Fairy folk and planar creatures are unaffected, but outsiders are struck with an epiphany: killing a unicorn will grant it escape to the Outside.

Wednesday, May 24, 2017

Creatures

I finished the conversion. Now its level-less and based on a d6. What's nice is I think the creatures are pretty easy to translate to other systems. I tried to make it so each one gives a unique experience (or at least a flavor). Still, there's more editing to do for the Campaign and Handbook , but I think its really getting to where it needs to be. This one has all the creatures, places, some fables, and a campaign.

Try it out, tell me what you think: The Northern Realm Campaign Book

John Bauer


Wednesday, May 17, 2017

Dryads

While working to convert the Campaign World book over to the d6 system, I thought I'd make some adjustments to the traditional creatures that I left alone in the original. Here's my attempt at a dryad.


Resting beneath the giant oak, I lean back, enjoying the respite from the summer sun. Placing my hands behind my head and reclining against the trunk, slowly I drift off to sleep… I wake in darkness, coughing and sputtering wet earth, gasping for air only to let in more dirt. Choking, head throbbing, I again slip from consciousness, catching glimpses of what appears to be a face nose to nose with me.
Dryads live in the deepest, furthest groves. They live under the roots of great gnarled trees and reach up through the woody earth like hands stretching through prison bars. They’re said to seize resting travelers, drawing them below and leaving them in the dirt to suffocate and fertilize their homes.
Born in a womb of hard earth and dense roots, dryads are strange creatures of wood and shadow. When a dryad leaves her home tree, its roots and trunk part. Under its eaves and the shade of the forest, the dryad is nearly imperceptible, like a dark blotch it can dart across the forest floor unseen.
A dryad only becomes visible in sunlight. Otherwise, it moves like the shadows of swaying tree branches. The only indications of its presence are snaking movements in the shadows where patches of sunlight pierce the canopy of the forest.
Dryads rarely leave the safety of their tree burrow but if ever one leaves and crosses into the sunlight, it becomes wholly visible, appearing like an abstract painting, hard to make out details and brushed with dark hues. Their skin is damp and knotted. If it again slips into the shade, its body melds into the shadows and becomes invisible again.


Edmund Dulac