Saturday, January 28, 2017


Sitting upon an iron throne, a skeleton crowned in gold and adorned with brilliant silver, shares with the opulent hall in its lifelessness, except for the guttering candles that betray a presence. Only when you approach does its skull raise and its eye sockets, black as the void, stops everyone mid-step.
A lich is obsession incarnate. There are many people like them in the Northern Realm. Wizards gripped with the power of the arcane, knights bearing enchanted weapons that wield them for joy, only to find they cannot bear to even sleep without them naked and pressed firmly against their chest, clerics that starve as they meditate in quiet vaults, seeking their god’s favor, and so on. All waste away with their obsession, passing early from the world.
It is these factors that create a lich, magic, time, and mania, but mortal races do not survive the transition. Only an aelf can become a lich. Their bodies may waste away as they delve into their studies and experimentations, but their strength of will and hardiness keeps them alive, after a fashion. However, it is not necessary for a lich to wholly disregard its flesh. Of the few that are liches, only some have become like skeletons, walking only by sheer force of will. Others have remained conscious of their bodies and tend to it. Regardless, the flesh of a lich is dead. Their eyes are as if the void, whether they are only sockets or the gold eyes of Corinna, and their flesh is pallid and cold. Of a lich’s motivations, no one knows. Few know that it is even possible to become a lich, and even fewer have a name for it.

Frightful Presence (M): Aethre’s presence frightens foes. The radius of effect is 50 ft. Whether or not a target can see her, it must make a Will resistance check (DC is equal to Power). Frightful presence is a mind-affecting fear effect. 

Paralysis (M): If Aethre spends Power, her naked touch paralyzes her target unless it makes a Strength resistance check. 

Spells: Sorcery.

Creating a Lich: A lich is an undead aelf that possesses the following traits in addition to the skills she had in life:

Size and Type: The creature’s type changes to undead.

Armor Class: The base creature’s natural armor bonus is equal to ½ its number of level.
Attack: A lich retains any natural attacks of the base creature.
Special Attacks: A lich knows many spells. A lich also has the ability to paralyze its target (see description above).
Special Qualities: A lich retains all the base creature’s special qualities, while gaining the following qualities:
—Damage reduction 5/magic.
—Spell Trait: A lich takes on the trait of one spell that she knows. The spell may manifest in a number of ways, such as an aura of fear, wracking touch, a mantle of darkness, or the ability to see the unseen. Each level after the creature becomes a lich, it may choose an additional spell trait.