Sunday, January 8, 2017

The Eld


It lumbers across the black, cracking the ground. With coal black skin, ashen growths, and eyes the color of smoldering cinders, it fades into the ocean mist.

The eld are ancient. From a distance, these giants look like deposits of coal or tall slabs of rock, until they start moving. Cracks in their skin reveal an inner fire, but only under stress. An eld is normally a lumbering dark form, usually carrying a crude (though effective) tool. To most, the eld are creatures of fairy tales, but the dunaelfs in the far north know that they are very real. The eld are associated with many creation legends, perhaps due to some astute observations about what exactly an eld is doing with its tools. The eld create materials not thought of as naturally occurring geological objects; metamorphic stones, crystals, metals– some unique, others common. The eld somehow create these raw materials, shaping them in no particular way and then leaving the finished products strewn across the ground, tossed into the ocean or magma flows, or driven into the earth with massive hammers.

Many believe the eld are made up of wondrous gems, leading to stories of eld hunts. The eld ignore all life around them, but when cornered or blocked, they are unrelenting creatures, trampling over anything their path or attacking with no apparent regard for personal injury. There are a few claims of unprovoked attacks, but in most accounts, the victims were handling the eld's creations, perhaps prompting the retaliation.



Eld (Large Giant)
Life: 24 Life
Luck/SR: 0 points/0 SR
Power: 12 Power
Initiative: +4
Speed: 50 ft.
Armor Class: 17 (+7 natural), 17 Flat-Footed
Acumen/Grapple: +3/+10
Resistance Die: d20
Attack: Large pickaxe +3 melee (1d8+7)
Space/Reach: 10 feet/10 feet
Special Attacks: -
Special Qualities: Damage reduction 3/-,
            darkvision, immunity to disease, fire,
            magic sleep, mind-affecting spells,
            petrification, and poison
Abilities: Str +7, Dex +0, Int -4,
            Intuition +1, Will +1, Luck +0
Skills: -
Environment: Cold and temperate mountains and
            hills, rocky islands, and caves
Organization: Solitary
Level: 7  

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